Temple Run 2 Review: Entertaining, Evolved, Still Not My Cup of Tea (Video)

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  • 30 Jan 2013
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  • It fascinates me how a game like Temple Run can become hugely popular, perhaps more popular than Angry Birds. I get the craziness around Angry Birds, since it involves cute characters and all that, but Temple Run? Just some Indiana Jones fellow running around in a temple… Anyway, Temple Run 2 arrived on Android on January 24th and we decided to review it.


    We used the Allview TX1 Quasar tablet to do that, an Android dual core slate and apparently its 1.5 GHz CPU wasn’t good enough to allow us to play the game with the highest graphics setting. This title requires Android 2.1 and up, it takes up 32 MB of storage and it’s available for free. It fits in the infinite runner genre and the controls are fairly intuitive: swipe to the left/right to turn to that direction, swipe up to jump, swipe down to slide below an obstacle and tilt the tablet to slightly alter the character’s trajectory.

    You can also double tap the screen to activate a power, use zip lines, mining carts to get around and at the beginning of the game and when you hit an obstacle a huge monkey will show up and chase you. Temple Run 2 brings more powerups and achievements compared to its predecessor, plus more characters and those are more detailed now. The game is 3D and colourful and when the speed increases, it’s a very nice challenge to the gamer. Imangi Studios is responsible for it and this time the setting of the game is a mountainous region.

    A good thing in the game is the easy resurrection with gems that you can get along the way, so you can live without in app purchases. We give this title an 8 out of 10 and you can download it from here.

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